Sunday, April 12, 2009

Designing Interactions: From the Desk to the Palm

Chapter Summary
  • Do not aspire to replicate the old medium,take advantage of the new one.
  • Metaphors are especially useful at the beginning, but can be eliminated with time.
  • Simplicity is necessary at the beginning, but complexity can be added with time, as long as it is done well.
  • Try things early.
  • Know the market. Know when to copy (i.e. PC-compatible software), and when to break the mold.
  • Know the users. Geeks are rarely it.
  • A great demo can make your success.
  • Speak the language of your contractors.
  • Take risks.
  • Interaction design is in the physical as well as the digital.
  • People will go out on the line for an idea if they are excited about it.
  • Understanding the brain helps to design for people.
  • Set your design goals from the start.
  • Modes = bad.
  • Learning from an unsuccessful product can be valuable in itself.
  • A company must continue to invest in R&D to keep its staff.
Designing the laptop and the palm pilot was about shrinking the computer so that you can take it with you.
Alan Kay
  • Transformed by McLuhan's Understanding Media (1964) and the concept "the medium is the message". Nature of people to be reshaped by tools.
  • Recognized as the father of the laptop.
  • Wanted to design computer for kids but because of price-point is mostly known for Smalltalk and other software contributions.
Learning
What I hear, I forget.
What I say, I remember.
What I do, I understand.
- Lao Tse
  • Designers know that creative work is more likely to succeed when they experiment before they try to understand.
Luggables
  • Alan Kay could not get approval of his luggable to be manufactured by Xerox.
  • Osborne, 1982, most famous luggable.
  • Failed when did not bring an IBM-compatible machine in time to prevent bankruptcy.
  • Compaq 2 brought the company into Fortune 500 by 1986.
  • Dynalogic Hyperion released just before Compaq lost because it was not 100% PC compatible.
  • GRiD Compass computer in 1982.
John Ellenby
  • Worked on multiprocessor system for communications and process control while holding faculty position in CS Dept at University of Edinburgh.
  • Signed up with Xerox to build the first 25 Altos, then to develop Denver.
  • In 1977, was responsible for "Futures Day" a demo to show off the achievement of PARC research to top management.
  • The demo was a success, but management continued to focus on document reproduction, causing an exodus from PARC.
Developing the First Laptop
  • The conversation that 1st inspired John Ellenby was with a top executive who insisted that he needed a computer that could fit into half of his briefcase.
  • This became the design brief for the GRiD Compass Computer.
  • Had to start a company to do this.
  • When trying to get a small modem, the company said they could not do it. But a person from the GRiD team and his counterpart from Racal Vadic, the vendor side, had a side conversation and made it happen.
  • A Japanese guy named, Glen Fukuda, excited about the GRiD idea, arranged with Sharp to come and eventually make the screen necessary.
  • Company founders carried bricks in their briefcases in order to determine the max allowed weight of laptop.
  • GRiD launched in 1982 and was highly acclaimed.
  • Asked Bill Gates to develop special version of MS-DOS for 2nd version of GRiD. The speed at which this was done saved the company.
  • A Fire Attack game attracted an otherwise reluctant user-group.
  • The interaction design advances for this computer were both physical and digital.
Jedd Hawkins
  • Designing mobile computers and working on brain theory.
  • Developed the first tablet PC, and GRiDpad and then found Palm Computing.
  • Went on to found Handspring, and culminating in the Treo platform.
GRiD
  • Started in marketing. Was challenged with selling a computer for $8,150 n 1982 to business executives who did not use computers.
  • Left to study neuroscience graduate full time.
  • In school, while getting interested in pattern recognition got the idea for a tablet PC and came back in 1988 to manage the GRiDpad.
  • Important not to focus on the "paperness", but on the electronic or back-end. (Take advantage of the medium).
  • In 1992, after building GRiDpad into a successful business, went on to work on GRiD Convertible - a laptop and tablet in one. Learned that people did not want this combination.
Bert Keely
  • Wants to bring 'tablet mode' to personal computer - the ability to use it with one hand, while holding it with another.
  • Engineering degree from Stanford.
  • Has been the "architect of tablet PCs and mobility" at Microsoft since 1998.
  • Wants people to recognize and appreciate the affordance of a tablet PC. Thinks with XP2, some users are there.
Displays
  • Developed ClearType, a program that takes advantage of the red, green and blue subpixels,to smooth the fonts and create the best word shapes on the screen.
  • Challenge of pen-based displays is to sense the location of the pen tip accurately.
Portability
  • Stylus input must allow you to interact with your computer with only one hand.
  • Should be handy way to carry all of your visual information (e.g. maps, photos, email).
Pen and Paper
  • The design of the personal computer has outgrown its current metaphors.
  • Believes that stylus will develop the same way - first simulating pen/paper then evolving unique characteristics.
  • There needs to be immediate recognition of value for tablet over laptop.
  • There are many different pen feels, making it difficult to think about how a should stylus feel.
  • Believes it is faster to use stylus instead of a keyboard before you are doing many more things at the same time - writing, pointing, editing etc.
Palm Computing (Jeff Hawkins)
  • Jeff Hawkins believed that the future of portable computers was smaller devices that appealed to consumers.
  • Founded a startup.
  • Start by writing software for other PDA's.
  • Frustrated by the limitation of the other devices, he designed his own.
Design Criteria For the PalmPilot
  • Size: fit into a shirt pocket.
  • Price: $299, so that consumers can afford it. Very high at the time.
  • Synchronization w/ desktop computer. Other devices had it as an add-on, but since everyone needs it, he put it in the device.
  • Speed: design goal of no wait cursors.
  • These 4 criteria solved a lot of problems prevalent on other personal computers and PDAs.
Graffiti
  • Handwriting recognition was hard to reach.
  • Decided that people don't mind learning a new tool as long as it helps them perform the task. Pride themselves on learning as long as the tool is consistent, learnable, has a good model and it's reliable.
  • Helped to understand how the brain works. It likes consistency.
Rob Haitani
  • Insists on putting people first.
  • Worked at Palm.
  • Went on to lead Interaction Design for Handspring.
  • Understand what really matters before you act.
Interaction Design for Palm OS
  • Rob led the team towards simplicity and pushed back against excessive features.
  • Tested the idea with fake device mock-ups.
  • Consumers liked data syncing but did not care for email (1995). Consumers did not like the same things as the geeks building the device.
  • Rob and the team designed with 4 guidelines:
    1. Less is more
    2. Avoid adding features
    3. Strive for fewer steps
    4. Simplicity is better than complexity.
The "Zen of Palm"
  • This philosophy emphasized the speedy access of the most frequently used features. Top features directly on the screen and then others in a menu. No modes.
  • First understand the customer, the prioritize ruthlessly.
The Palm Product Line
  • At the big demo launch, projector failed. Jeff talked about the demo instead, so that even when time was up, audience insisted on seeing it on the fixed projector.
  • Microsoft became angry and both companies exchanged law suits over product naming.
  • Microsoft also added a lot more features, but Jeff did not believe that it added much value.
  • To compete, Palm hired IDEO to design the hardware case to be beautiful, as Microsoft did not build hardware.
Dennis Boyle
  • From a family of scietists, engineers and designers.
  • Studied Industrial Design and Mechanical Engineering.
  • Takes a new prototype with him to any meeting.
  • His collection of interesting products has inspired the "Tech Box". A combination of parts and materials library, database and Web site, which is available at all major IDEO offices.
Palm V
  • Linked the PalmPilot because it was smaller than the existing Newton.
  • Goal was to build slimmer device to attract women and to make it easier to fit in pocket.
  • Something that was elegant and did not broadcast that it was a piece of technology.
  • Used the makes of Canon to build the metal case.
  • Added rails on the sides so that people could easily attach add-ons.
Handspring
  • Palm was sold to US Robots, which was then sold to 3Com for its modem business. Even though model business was almost worthless and Palm was worth quite a bit, 3Com did not invest in its expansion.
  • Jeff, Rod and others left when it was clear that Palm would not be spun out. They founded Handspring.
  • Jeff wanted to build a wireless device, but thought it would fail, so the team decided to make a slot that could accommodate anything.
  • Lots of people made add-ons, and lots of PDAs sold, but the add-ons themselves did not sell.
  • It was a learning process about different radios.
eyemodule
  • Continued to use IDEO.
  • A camera that could be plugged into the slot. As soon as it's in,the device would go into camera mode. No button pressed required.
  • Useful to demonstrate the versatility of the slot.
Combining PDA and Cell Phone
  • When 1st developing the PDA, the technology was too prohibitive to made a good phone on a good PDA. Five year later, this could be done.
  • Highlight features: Type 3 or 4 letters to find a contact name, use speaker phone with organizer, turn off ringer while in pocket, QWERTY
  • People don't mind doing more things as long as it is done well.

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