Designing Interactions: From the Desk to the Palm
Chapter Summary- Do not aspire to replicate the old medium,take advantage of the new one.
- Metaphors are especially useful at the beginning, but can be eliminated with time.
- Simplicity is necessary at the beginning, but complexity can be added with time, as long as it is done well.
- Try things early.
- Know the market. Know when to copy (i.e. PC-compatible software), and when to break the mold.
- Know the users. Geeks are rarely it.
- A great demo can make your success.
- Speak the language of your contractors.
- Take risks.
- Interaction design is in the physical as well as the digital.
- People will go out on the line for an idea if they are excited about it.
- Understanding the brain helps to design for people.
- Set your design goals from the start.
- Modes = bad.
- Learning from an unsuccessful product can be valuable in itself.
- A company must continue to invest in R&D to keep its staff.
Designing the laptop and the palm pilot was about shrinking the computer so that you can take it with you.
Alan Kay- Transformed by McLuhan's Understanding Media (1964) and the concept "the medium is the message". Nature of people to be reshaped by tools.
- Recognized as the father of the laptop.
- Wanted to design computer for kids but because of price-point is mostly known for Smalltalk and other software contributions.
LearningWhat I hear, I forget.
What I say, I remember.
What I do, I understand.
- Lao Tse
- Designers know that creative work is more likely to succeed when they experiment before they try to understand.
Luggables- Alan Kay could not get approval of his luggable to be manufactured by Xerox.
- Osborne, 1982, most famous luggable.
- Failed when did not bring an IBM-compatible machine in time to prevent bankruptcy.
- Compaq 2 brought the company into Fortune 500 by 1986.
- Dynalogic Hyperion released just before Compaq lost because it was not 100% PC compatible.
- GRiD Compass computer in 1982.
John Ellenby- Worked on multiprocessor system for communications and process control while holding faculty position in CS Dept at University of Edinburgh.
- Signed up with Xerox to build the first 25 Altos, then to develop Denver.
- In 1977, was responsible for "Futures Day" a demo to show off the achievement of PARC research to top management.
- The demo was a success, but management continued to focus on document reproduction, causing an exodus from PARC.
Developing the First Laptop- The conversation that 1st inspired John Ellenby was with a top executive who insisted that he needed a computer that could fit into half of his briefcase.
- This became the design brief for the GRiD Compass Computer.
- Had to start a company to do this.
- When trying to get a small modem, the company said they could not do it. But a person from the GRiD team and his counterpart from Racal Vadic, the vendor side, had a side conversation and made it happen.
- A Japanese guy named, Glen Fukuda, excited about the GRiD idea, arranged with Sharp to come and eventually make the screen necessary.
- Company founders carried bricks in their briefcases in order to determine the max allowed weight of laptop.
- GRiD launched in 1982 and was highly acclaimed.
- Asked Bill Gates to develop special version of MS-DOS for 2nd version of GRiD. The speed at which this was done saved the company.
- A Fire Attack game attracted an otherwise reluctant user-group.
- The interaction design advances for this computer were both physical and digital.
Jedd Hawkins- Designing mobile computers and working on brain theory.
- Developed the first tablet PC, and GRiDpad and then found Palm Computing.
- Went on to found Handspring, and culminating in the Treo platform.
GRiD- Started in marketing. Was challenged with selling a computer for $8,150 n 1982 to business executives who did not use computers.
- Left to study neuroscience graduate full time.
- In school, while getting interested in pattern recognition got the idea for a tablet PC and came back in 1988 to manage the GRiDpad.
- Important not to focus on the "paperness", but on the electronic or back-end. (Take advantage of the medium).
- In 1992, after building GRiDpad into a successful business, went on to work on GRiD Convertible - a laptop and tablet in one. Learned that people did not want this combination.
Bert Keely- Wants to bring 'tablet mode' to personal computer - the ability to use it with one hand, while holding it with another.
- Engineering degree from Stanford.
- Has been the "architect of tablet PCs and mobility" at Microsoft since 1998.
- Wants people to recognize and appreciate the affordance of a tablet PC. Thinks with XP2, some users are there.
Displays- Developed ClearType, a program that takes advantage of the red, green and blue subpixels,to smooth the fonts and create the best word shapes on the screen.
- Challenge of pen-based displays is to sense the location of the pen tip accurately.
Portability- Stylus input must allow you to interact with your computer with only one hand.
- Should be handy way to carry all of your visual information (e.g. maps, photos, email).
Pen and Paper- The design of the personal computer has outgrown its current metaphors.
- Believes that stylus will develop the same way - first simulating pen/paper then evolving unique characteristics.
- There needs to be immediate recognition of value for tablet over laptop.
- There are many different pen feels, making it difficult to think about how a should stylus feel.
- Believes it is faster to use stylus instead of a keyboard before you are doing many more things at the same time - writing, pointing, editing etc.
Palm Computing (Jeff Hawkins)
- Jeff Hawkins believed that the future of portable computers was smaller devices that appealed to consumers.
- Founded a startup.
- Start by writing software for other PDA's.
- Frustrated by the limitation of the other devices, he designed his own.
Design Criteria For the PalmPilot- Size: fit into a shirt pocket.
- Price: $299, so that consumers can afford it. Very high at the time.
- Synchronization w/ desktop computer. Other devices had it as an add-on, but since everyone needs it, he put it in the device.
- Speed: design goal of no wait cursors.
- These 4 criteria solved a lot of problems prevalent on other personal computers and PDAs.
Graffiti- Handwriting recognition was hard to reach.
- Decided that people don't mind learning a new tool as long as it helps them perform the task. Pride themselves on learning as long as the tool is consistent, learnable, has a good model and it's reliable.
- Helped to understand how the brain works. It likes consistency.
Rob Haitani- Insists on putting people first.
- Worked at Palm.
- Went on to lead Interaction Design for Handspring.
- Understand what really matters before you act.
Interaction Design for Palm OS- Rob led the team towards simplicity and pushed back against excessive features.
- Tested the idea with fake device mock-ups.
- Consumers liked data syncing but did not care for email (1995). Consumers did not like the same things as the geeks building the device.
- Rob and the team designed with 4 guidelines:
- Less is more
- Avoid adding features
- Strive for fewer steps
- Simplicity is better than complexity.
The "Zen of Palm"- This philosophy emphasized the speedy access of the most frequently used features. Top features directly on the screen and then others in a menu. No modes.
- First understand the customer, the prioritize ruthlessly.
The Palm Product Line- At the big demo launch, projector failed. Jeff talked about the demo instead, so that even when time was up, audience insisted on seeing it on the fixed projector.
- Microsoft became angry and both companies exchanged law suits over product naming.
- Microsoft also added a lot more features, but Jeff did not believe that it added much value.
- To compete, Palm hired IDEO to design the hardware case to be beautiful, as Microsoft did not build hardware.
Dennis Boyle- From a family of scietists, engineers and designers.
- Studied Industrial Design and Mechanical Engineering.
- Takes a new prototype with him to any meeting.
- His collection of interesting products has inspired the "Tech Box". A combination of parts and materials library, database and Web site, which is available at all major IDEO offices.
Palm V- Linked the PalmPilot because it was smaller than the existing Newton.
- Goal was to build slimmer device to attract women and to make it easier to fit in pocket.
- Something that was elegant and did not broadcast that it was a piece of technology.
- Used the makes of Canon to build the metal case.
- Added rails on the sides so that people could easily attach add-ons.
Handspring- Palm was sold to US Robots, which was then sold to 3Com for its modem business. Even though model business was almost worthless and Palm was worth quite a bit, 3Com did not invest in its expansion.
- Jeff, Rod and others left when it was clear that Palm would not be spun out. They founded Handspring.
- Jeff wanted to build a wireless device, but thought it would fail, so the team decided to make a slot that could accommodate anything.
- Lots of people made add-ons, and lots of PDAs sold, but the add-ons themselves did not sell.
- It was a learning process about different radios.
eyemodule- Continued to use IDEO.
- A camera that could be plugged into the slot. As soon as it's in,the device would go into camera mode. No button pressed required.
- Useful to demonstrate the versatility of the slot.
Combining PDA and Cell Phone- When 1st developing the PDA, the technology was too prohibitive to made a good phone on a good PDA. Five year later, this could be done.
- Highlight features: Type 3 or 4 letters to find a contact name, use speaker phone with organizer, turn off ringer while in pocket, QWERTY
- People don't mind doing more things as long as it is done well.
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