- The importance of easy-to-use systems was emerging in the 1960s.
- Key individuals were all driven and education n computer science.
- Prototype.
- Know how to represent and sell your vision.
- Participatory Design over Market Research.
- Today's obvious designs were far from obvious when created (e.g. desktop metaphor, the cursor, single-button mouse).
- A company must continue to support its key team member's vision in order to keep them.
The mouse was the easiest to use amongst its potential rivals (pens, cursor keys joysticks, trackballs etc.)
Why a desktop?
Talked to users and found it was easy to learn and easy to use.
NLS, Alto, and Star
Star came out as a futuristic pricey machine after consumers said that would pay such a product. However, the IBM PC won out as an inferior cheaper machine. (Lesson: Listen to your customer, but do as their actions imply).
Doug Engelbart
- Best known as the inventor of the mouse.
- Wants to augment the human intellect.
- Modest.
- Designers built many prototype of mouse variations.
- Tested prototypes with users without familiarity of Human Factors at the time.
- Coming out of WWII draft working in a training program for electronic technicians, was convinced that it would be possible to interact with computers and see things on a screen.
- Wrote paper in 1962: "Augmenting the Human Intellect: A conceptual Framework" where he defined 4 areas in which human capabilities could be augmented: Artifacts, Language, Methodology and Training.
- Fall Joint Computer Conference in 1968: changed the world by convincing the computer science community of the idea of direct manipulation of a graphical interface.
- Doug Engelbart strove to design for people as proficient as himself, rather than those who require an easy-to-use system. His pitfall.
- Probably 1st degree in HCI.
- Joined Xerox PARC in 1974.
- Scientist with the belief that design is where all the action is (vs pure genius or pure research).
- Used theory to create designs.
- Created concept of "guided fantasies".
- Studied computer science (note: all people mention so far emphasize college degrees)
- In 1974, asked people to sit in from off a display with nothing running and describe how they would use the hardware to edit.
- Tim drew the first 2Ddesktop metaphor on a bar napkin.
- Others had had similar ideas but were very complex and true-to-life.
- Passion for simple and easy-to-use.
- In 1963, talked with and observed users - became interested in usability.
- In 1973 joined Xerox PARC and worked on the 1st modeless editor.
- Diagrammed a perspective desk... later turned into 2d icons by Dave Smith, for his thesis.
- Set out to prove you could learn something in a day through a little text-editing program.
- Worked with Tim Mott to think up the double-click in order to work with just a single-button mouse.
- Larry invented the cursor to be placed between characters with the help of a hallway conversation with a developer.
- Designed a browser originally meant for developers.
- Three panes - browse before you pick. Similar to today's panes.
- Xerox was struggling to maintain dominance in the copier market.
- Put "office of the future" on hold.
- Key people left toward opportunity in Silicon Valley.
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