UX Review

Having enjoyed highlighting UX news and posts on twitter, I found that I want more than 140 characters to work with. So here it goes...

Sunday, April 19, 2009

Designing Interactions: People and Prototypes

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Chapter Takeaways Overall, this chapter seems to be a lengthy repetition of the first 9 chapters of the book. Interaction Design is still in...
Saturday, April 18, 2009

Designing Interactions: Futures and Alternative Nows

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Chapter Takeaways There are many viewpoints from which to approach the future (e.g. artistic vs technological). Creativity may simply mean b...

Designing Interactions: Multisensory and Multimedia

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Chapter Takeaways We are only beginning to take advatage of our senses in the digital space. We are spacial thinkers - helps orient and reme...
Thursday, April 16, 2009

Designing Interactions:The Internet

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Chapter Takeaways Ethnography before design. People don't want to interact with computers, people want to get something done. Three ways...

Designing Interactions: Services

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Chapter Takeaways Service design can be a challenge when you don't control the entire experience. Avoid feature-creep. Design of the PDA...
Monday, April 13, 2009

Designing Interactions: Play

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Chapter Takeaways Take lessons from game design into the greater interactive sphere. Hire people who are crazy about what they do. Sometimes...

Designing Interactions: Adopting Technology

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Chapter Takeaways Three phases of adoption - Enthusiast, Professional and then Consumer. Importance of enjoyability and easy-of-use grow wi...
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Anya
Student in the Master's Human Computer Interaction program at Georgia Tech, expecting to graduate in May 2009. Visit my website at anyakogan.com, read my blog and follow me on twitter.
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