Designing Interactions:The Internet
Chapter Takeaways- Ethnography before design.
- People don't want to interact with computers, people want to get something done.
- Three ways we think of interaction: manipulation, locomotion, and conversation.
- Immediacy is not appropriate for some contexts - efficiency vs. serendipity.
- Your building tools can become your product.
- Not being able to get your product acquired may be the best thing to happen to you.
- Design for people and the money will follow (this isn't so clear any more with the plethra of fantastic free apps struggling).
- Content companies can present interesting design challenges.
- Prototype and iterate.
- Introducing new services away from the main site can be insightful (though risky).
- Consider monologues vs dialogues (thinking web 2.0).
- Visual design should work with Interaction Design.
- Even arbitrary content can fit certain settings.
Stu Card (2002) referring to the search opportunities provided by the Internet: "It's as if I have a strap-on cortex!"
Terry Winograd- Professor of Computer Science At Stanford.
- Developed program in software design, with a focus in HCI.
- BA in math (1966) and PhD in applied math at MIT.
- Taught in the AI lab in MIT.
- Looking at "How do you want to interact with a computer?"
The Internet or the Web?- Internet: set of protocols for communicating between machines.
- HTTP (HyperText Transfer Protocol) was created for the Web.
- Internet was first developed for computer-savvy people.
- The Web was by physicists to communicate their preprints and papers along themselves.
- Then a surge of growth started to expand the web.
- Not being able to attract
Ubiquitous computing versus the Internet- For the last 20 years, we've used the desktop and mouse. Very efficient for large quantities of text.
- Next, people don't want to interact with computers, people want to get something done.
- How do you make computers become invisible?
- Integrating computing by the inch (PDA), foot (notebook) and yard (big display).
From direction manipulation to "bring there"- 3 main ways that we interact: manipulation, locomotion, and conversation.
- Conversation: command line.
- Manipulation: GUI.
- Locomotion: Set of places I can go and be, rather than objects I can do things with.
The immediacy advantage- Advantage for some - type, click, buy.
- Not so for others - trying on clothes.
Google- The culture is very user-empirical driven - "I don't know, let's put it up and experiment and see what people do."
- With the internet, prototypes can reach millions of users immediately.
- Devised the search engine for people, not for money.
- When adding ads asked, "What the way we can give something that's useful to users without getting in their face too much?"
Larry Page and Sergey Brin- Founded Google in 1998.
- Both PhD CS students at Standford.
Successful Searching- Started with an interest in data mining, the study of patterns and relationships in data, and went on to develop PageRank, a software tool to compare one Web page with another.
- Added a search engine called BackRub.
- Search has originally been a validation test for PageRank, but it all turned around - search becoming the primary focus, and PageRank becoming one of the tools that made it work.
- Project became bigger and Larry & Sergey began to need for hardware.
- Failed to interest the major portals of the day and reluctantly decided to make a go on their own.
- Raised a million dollars and in 1998 incorporated Google.
- By the end of the millennium, more than 3 million searches/day.
- Google started to express unique company culture - lava lamps and doors for desks. Very sophisticated computers though.
- In 2001, hired new CEO, Eric Schmidt, in order to start making profits.
- Will add new services off the main page, rather than on, so that it can get its own traction first.
Google Truths- Focus on the user and all else will follow. That user may not be you. Talk to them.
- It's best to do one thing really, really well.
- Fast is better than slow.
- Democracy on the Web works.
- You don't need to be at your desk to need an answer.
- You can make money without doing evil.
- There's always more information out there.
- The need for information crosses all borders.
- You can be serious without a suit.
- Great just isn't good enough.
Steve Rogers- Now is head of production for BBC New Media.
- In 2002, lead the team that designing the new homepage for BBCi.
- Industrial Designers, making VCRs for Philips Electronics. Realized it looked good, but no one knew how to use it! Worked to improve the interaction/usability.
- Started the Philips Multi Media Center in CA to look at impact of digital media on product design.
BBCi- BBC has one of the most visited, one successful sites in the world. Massive amounts of content.
- Statements within the BBC at the moment was "Move from monologues to dialogue."
- Engage services for people who are not used to digital media: Need to make sure that site is intuitive to explore, people can find what they was easily, simple ways to comment etc.
- Do lots of ethnographic research.
- Moderation, especially on kid chat rooms, to ensure safety.
The Homepage- Tough information architecture challenge to organize all that massive content.
- Gave anchor points by creating an internal consistent nav bar.
- The search bar considers that the visitors are British and assumes their search terms to be in British English.
- Made sure that the graphical design reflected the same professionalism and intimacy.
- Made the page adaptable - colors of the areas you visit most often brighter, while other dim.
Mark Podlaseck- Philip Glass decided he wanted a Web site.
- Agencies wanted million-dollar project, so Mark decided to do it.
- Mart is at IBM's T. J. Watson Research Center.
- Research director was sympathetic, believe that there are a lot of large databases giving people navigation problems.
- This could be generalized for access and browsing, as well have high-profile cultural appeal.
- Composer and designer/programmer.
The Glass Engine- Magical music place.
- Looked at TV & radio first, that nice feeling of flipping through a series of arbitrary content without having to make any decisions. (serendipity!)
Navigation- "How do you represent a bunch of different attributes in a way that if you learn the representation of one, it works for all the rest?"
- Listened to customer call requesting types of music in order to determine relevant attributes.
- Prototyped and usability tested.
- (Author praises the final to look like the work for a professional graphic designer, but I disagree).
No comments:
Post a Comment